Game Accessibility Library logo SourceForge.net Logo
Game Accessibility Suite: CATGUI/CATPictureMulti.h Source File

CATPictureMulti.h

Go to the documentation of this file.
00001 //---------------------------------------------------------------------------
00002 /// \file CATPictureMulti.h
00003 /// \brief Multiple pictures (like switch multi, but no mouse interaction)
00004 /// \ingroup CATGUI
00005 ///
00006 /// Copyright (c) 2003-2008 by Michael Ellison.
00007 /// See COPYING.txt for the \ref gaslicense License (MIT License).
00008 ///
00009 // $Author: mikeellison $
00010 // $Date: 2008-01-23 01:43:25 -0600 (Wed, 23 Jan 2008) $
00011 // $Revision:   $
00012 // $NoKeywords: $
00013 //
00014 //---------------------------------------------------------------------------
00015 #ifndef _GGPictureMulti_H_
00016 #define _GGPictureMulti_H_
00017 
00018 #include "CATControl.h"
00019 
00020 class CATPictureMulti;
00021 
00022 /// \class CATPictureMulti
00023 /// \brief Multiple pictures (like switch multi, but no mouse interaction)
00024 /// \ingroup CATGUI
00025 class CATPictureMulti : public CATControl
00026 {
00027 public:
00028     /// CATPictureMulti constructor (inherited from CATControl->CATXMLObject)
00029     /// \param element - Type name ("PictureMulti")
00030     /// \param attribs - attribute information for the window
00031     /// \param parent - parent XML object (should be a "Window" element)
00032     /// \param rootDir - root directory of skin for bin/png loads
00033     CATPictureMulti(  const CATString&             element, 
00034         const CATString&             rootDir);
00035 
00036     virtual ~CATPictureMulti();          
00037 
00038     /// IsFocusable() returns true if the control can receive
00039     /// focus, and false otherwise.
00040     virtual bool         IsFocusable() const;
00041 
00042     /// Draw() draws the control into the parent's image
00043     /// \param image - parent's image to draw into
00044     /// \param dirtyRect - portion of control (in window coordinates)
00045     ///        that requires redrawing.
00046     virtual void Draw(CATImage* image, const CATRect& dirtyRect);
00047 
00048     /// ParseAttributes() parses the known attributes for an object.
00049     virtual CATResult ParseAttributes();
00050 protected:
00051     CATUInt32               fNumImages;      
00052     std::vector<CATImage*>  fImageList;
00053     CATStack<CATImage*> fMasterSet;
00054 };
00055 
00056 #endif // _GGPictureMulti_H_
00057 
00058 

Generated on Mon Feb 11 04:09:55 2008 for Game Accessibility Suite by doxygen 1.5.4