Injected library for adjusting the speed within DirectX/DirectSound games.
Copyright (c) 2007-2008 by Michael Ellison. See COPYING.txt for the Game Accessibility Suite [GAS] License (MIT License).
Definition in file GASPilotDLL.cpp.
#include "GASPilotDLL.h"
Go to the source code of this file.
Defines | |
#define | CAT_WM_FASTER WM_USER + 555 |
#define | CAT_WM_SLOWER WM_USER + 556 |
Functions | |
unsigned int _stdcall | InjectedThreadFunc (void *param) |
BOOL WINAPI | DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) |
void | _declspec (dllexport) UnpatchProcess(void *passData |
Variables | |
HANDLE | gThreadHandle = 0 |
HANDLE | gExitEvent = 0 |
HMODULE | gInstance = 0 |
int | gPID = 0 |
wchar_t | gEventName [64] |
void * | gPassedData = 0 |
unsigned int | gPassedDataLen = 0 |
void unsigned int | passDataLen |
void unsigned int void * | startLoc |
void unsigned int void unsigned int | patchSize |
void unsigned int void unsigned int void * | hostBuffer |